REGULAR SINGLES
TABLES SET 2/2/2, REGULAR GAME. NO SPECIAL RULES APPLY
NO OUT
MAKE TABLES 2/2/2 YOU CAN PICK UP PILE BUT AT NO TIME CAN YOU GO OUT. YOU MUST PLAY TILL ALL CARDS IN THE DECK ARE GONE.
REGULAR NO TOUCH
TABLES SET 2/2/2, YOU MAY GO OUT AT ANY TIME BUT AT NO TIME MAY YOU PICK UP THE PILE
REGULAR CUT
TABLES SET 2/2/1, NO SPECIAL RULES, YOU MAY GO OUT AFTER ONE CANASTA
NO ACE NO OUT
MAKE TABLE 2/2/2 YOU CAN NOT MELD ACES AT ALL YOU CAN NOT PICK UP AN ACE THEY ARE JUST DISCARDS AND YOU CAN NOT GO OUT AT ALL!!
NO NO
TABLES ARE 2/2/2 NO PICKING UP THE PILE AND NO GOING OUT.VERY EASY
NO TOUCH CUT
MAKE TABLES 2/2/1 ONE CANASTA AND NO TOUCHING PILE. YOU MAY GO OUT AFTER ONE CANASTA
BLOODY CUT
MAKE TABLES 2/2/1 YOUR FIRST NASTA MUST BE RED, YOU ONLY NEED 1 NASTA TO GO OUT. YOU CAN MAKE AS MANY BLACK NASTAS AS YOU WISH, BUT ONLY AFTER RED IS MADE FIRST.
ALT. RED/ BLACK
MAKE TABLE 2/2/2 YOUR CANASTAS MUST BE RED THEN BLACK THEN RED OR VICE VERSA BLACK THEN RED THEN BLACK BUT NO MATTER WHAT THEY MUST ALTERNATE.
CRAZY 8'S
MAKE TABLE 2/2/2 8'S ARE LIKE BLACK 3'S THEY BLOCK THE PILE. YOU CANNOT MELD 8'S AT ANY TIME EXCEPT FOR WHEN YOU GO OUT. WHEN YOU GO OUT YOU MAY CANASTA THE 8'S OR PUT THEM ON THE BOARD. BUT REMEMBER DO NOT LAY THEM DOWN TILL YOU ARE GOING OUT.
CRAZY RED 3'S
TABLE 2/2/1 YOU CANNOT MAKE ANY NASTAS, TILL ALL THE RED 3'S ARE OUT. YOU MAY MELD TO TABLE BUT NOT NASTA. AFTER ALL RED 3'S ARE OUT TO DETERMINE WHAT YOU NEED TO GO OUT IS AS FOLLOW'S: IF YOU HAVE 1 RED 3, YOU NEED ONE NASTA TO GO OUT. YOUR OPP WILL HAVE 3 RED 3'S SO NEEDS 3 NASTA TO GO OUT. IF YOU MELD NASTA'S BEFORE ALL RED 3'S OUT YOU ARE DQ'D, AND IF YOU GET ALL 4 YOUR DQ'D.
CRAZY ZIG ZAG
TABLES CRAZYS 8'S = 2/2/2, CRAZY 3'S = 2/2/1. EACH RD WILL BE DIFF GAME OF CRAZYS. 1ST RD. CRAZY 8'S, 2ND RD CRAZY 3'S, 3RD RD CRAZY 8'S, 4TH RD CRAZY 3'S ETC. HAVE FUN AND GOOD LUCK !!!
REG ZIG ZAG
MAKE TABLES REG CUTTY 2/2/1, REG CANASTA 2/2/2 EACH RD WILL BE DIFF. 1ST RD. REG CUTTY, 2ND RD REG CANASTA, 3D RD REG CUTTY, 4TH RD REG CANASTA ETC.
EGG SHELL
MAKE TABLES 2/2/1 PUT YOUR CANATAS UP FAST! Anyway you can! Red or black! Either is fine! Because once you draw a RED 3, you CANNOT put any more Canasta's up for that hand! All you may do then is MELD whatever you have! HINTS: If you are thinking of taking a large pile and it has a Red 3 buried in it be careful! Once you take that pile you have a Red 3 up and you CANNOT make any Canasta's. All you can do is MELD!
DON'T GET CAUGHT
MAKE TABLE 2/2/1 You can not meld anything unless you can go out directly. That's it Easy. You cant meld unless you can go out. You can't pick the pile up, because that requires a Meld. You can't Meld unless you can go out. If you take pile "YOU MUST GO OUT" use all cards no leftovers.
SPEED DEMON
TABLES SET 2/2/1 UNRATED Cut at a fast pace. You have exactly 20 minutes to play the entire game, start to finish. Game called by TD after 20 minutes. High score wins. If you have a slow comp or love to yak (like me) this game is not for you. This game is designed for our players who like fast and furious cutthroat.
O' NATURALLE
This game is definitely Suicide. Your Initial Meld Has To Be Natural (no wilds allowed in it). You cannot Pick up a pile unless you already have melded naturally. You must meld without using a wild. Natural meld. Your next turn you may take the pile. Once you have melded, you may add wilds to that meld wherever you like. But you may not use the wilds to meld. It must be a natural meld, SUICIDE!
THE BLACK HOLE
IN THIS GAME ONLY BLACK CANASTA'S CAN BE MADE. YOU CANNOT USE BLACK 3'S UNLESS YOU ARE GOING DIRECTLY OUT. REMEMBER NOT TO THROW THOSE BLACK 3'S DURING THE GAME AND NO RED CANASTA'S, ONLY BLACK CANASTAS CAN BE MADE DURING THIS GAME. NOTE: YOU CANNOT DISCARD A BLACK 3 TO GO OUT, YOU CAN ONLY MELD BLACK 3'S TO GO OUT.
CRACK
YOU CANNOT MELD WHAT YOUR OPPS HAS DOWN UNLESS YOU TAKE IT STRAIGHT TO A CANASTA. IT MAY NOT HIT THE BOARD AT ANY TIME. IF YOUR OPPS HAS A NASTA OF SOMETHING THEN YOU MAY LAY THEM DOWN ON THE BOARD.
NO FREEZE
Wildcards may not be used to freeze the deck in this game. Black threes are fine, but you may not discard a wild at any time. Wilds include both Jokers and the 2's…you can't freeze the pile ever!!!! You may go out at any time and meld at any time but you may not freeze the pile.
THE BIG BAD WOLF
In this game only ONE person is allowed to take the pile in each hand. The BIG BAD WOLF. If you are the first person to take the pile you are the BIG BAD WOLF . You are the only one who can take the pile during that hand. Your opponent may NOT take the pile. As the BIG BAD WOLF you must make RED canastas only. The BIG BAD WOLF may not make any black canastas. Your opponent may make black canastas. Or RED if he chooses. Your opponent can make any kind of canastas. The BIG BAD WOLF can only make RED.
INVITERS CHOICE
PIC BETWEEN REG NASTA, REG CUT, OR NO OUT!!!!!!!REG NASTA, NO OUT MAKE TABLES 2/2/2..REG CUT MAKE 2/2/1 RATED, PRIVATE, KIBITZ OFF...GL AND FUN !!!
TRUE INVITERS CHOICE
FIRST PERSON CALLED BY THE TD GETS TO CHOOSE ANY GAME WE HAVE EVER PLAYED IN THIS LEAGUE. SET THE TABLE ACCORDING TO THE GAME YOU HAVE CHOSEN.
HARDCORE
THIS GAME IS HARD, YOU CANNOT MELD ANY CARDS TO TABLE, YOU CANNOT PICK UP PILE, YOU ONLY MAY MAKE CANASTA FROM HAND TO ON TOP NEVER TOUCHING TABLE. YOU MELD ANY CARDS OR P/U PILE YOUR ARE DQ'D.
ODDS/EVENS
TABLES 2/2/2 Red seats make Odd Canastas 5,7,9, Jacks and Kings. Blue seats make Even Canastas 4,6,8,10, Queens. Aces go to the first person to meld them.(you both may meld aces but first person to meld can only nasta them). You may meld any cards at any time but you may only put up Canastas according to your Seat Color. Red is Odd. Blue is Even. For example Red seats may meld odd and even cards to the table but may only put odd cards into Canasta's the same applies to the blue seats but in reverse.
POPSICKLE
TABLES 2/2/2 Do Not Touch The Pile Unless It Is Frozen. A wild or a 2 freezes a pile, a black 3 does not. A red 3 at the beginning of a game freezes the pile. So the idea in this game is to keep throwing away all your discards because no one can pick up the pile until it is frozen. Once someone freezes it, you may then pick up the pile as in regular canasta. If the pile ISN'T FROZEN don't pick it up. NO POPSICKLE!
PROGRESSIVE CANASTA
TABLE 2/2/1 The first round only needs one canasta to go out so you need to set the table for 2-1. This is a progressive rules canasta game based on the number of points. This means that the more points you have the more canastas you need to go out. The following chart summarizes it: If you have between 0 and 999 points you need 1 canasta to go out. If you have between 1000 and 1999 points you need 2 canastas to go out. If you have between 2000 and 2999 points you need 3 canasta's to go out. If you have between 3000 and 3999 points you need 4 canastas to go out. If you have between 4000 and 4999 points you need 5 canastas to go out. If you get stuck on 4999 then the next hand you need 6 canastas to go out.
MONOPOLY
Tables set 2/2/2 Players must meld 4,5,6,7,8,9,10,J,Q,K,A BEFORE a canasta can be made by anyone. Between the two of you all sets must be melded. No nastas til every set is melded between the 2 of u. Then anyone may make a canasta. But not until all sets are melded. You can meld and pick up the pile at anytime. You need one canasta to go out.
SEX ON THE BEACH
SET TABLE 2/2/2 REG CANASTA RULES BUT YOU CAN NOT MAKE ANY CANASTAS TILL YOU HAVE MELDED BOTH 6'S AND 9'S!!!! AND MOST OF ALL HAVE FUN!!!!
OVER THE HILL
You are considered "OVER THE HILL" at 30 and so is the pile in this game. No one may pick up the pile under any circumstances until there are 30 or less cards left in the deck. When the computer says "30 Cards in Deck" it's up for grabs. By anyone. 30 cards or less. You may meld at any time but you may not take the pile until it says 30 cards in deck. TABLES SET 2/2/2. Don't waste your wilds because it's frozen till it hits 30.
RED ROSES
SET TABLES 2/2/2 NO BLACK CANASTAS ALLOWED RED ONLY. YOU CAN MELD ANYTHING, ONLY CAN CANASTA RED ROSES.
NASTY 9'S
SET TABLE 2/2/2 All 9's are like black 3's. If there is a 9 on top of the pile you cannot touch it. You cannot meld 9's ever until you are going out (melding them right before the black three's). Use your 9's as wilds to block the pile. The trick is to toss all your junk cards and then the black 3's and then toss the 9's as wilds. Keep your 2's and jokers for canasta's or until needed. You can go out anytime.
JACKS OR BETTER
SET TABLE 2/2/2 Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces) . Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces) . You can meld wilds with your cards but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces.
BLACKJACK
SET TABLES 2/2/2 Blackjack..in order to go out u MUST have canastas that equal 21 in number....4's thru 10's equal their face value...jacks thru kings equal 10 and Aces can equal either 1 or 11 up too u, BUT you MUST say before playing next card...AT NO POINT MAY YOU GO OVER 21 POINTS TOTAL YOU BUST(DQ'D)...if you go out and dont have 21 your dq'd..no limit on the number of c's u get if you dont go out, just as long as they total 21 or less.
JOKER POKER
Poker Set Table 2/2/2 Reg canasta applies here but if you get 5 canastas in a row put up in order (e.g 5,6,7,8,9 or 10,J,O,K,A) to make a straight you automatically win. It can be backwards or forwards either way but they have to be in order to look like a straight.
ACES TO MELD
SET TABLE 2/2/2 Your first MELD has to INCLUDE ACES.YOU MAY MELD OTHER CARDS ALSO, BUT YOU HAVE TO MELD ACES. You may use wilds to meld with aces. You CAN NOT p/u pile till you first meld ACES. If you p/u pile before aces are meld your DQ'D.
NO NO WITH A TWIST
MAKE TABLE 2/2/2 THERE IS NO GOING OUT IN THIS AND NO P/U PILE, "UNLESS" THERE IS A RED 3 IN PILE. THE ONLY TIME YOU MAY P/U PILE IS IF RED 3 IN IT. ANY OTHER TIME YOU BE DQ'D. LET TD KNOW THERE IS A RED 3 IN PILE BEFORE P/U.
NTC WITH A TWIST
MAKE TABLE 2/2/1 ONE CANASTA TO GO OUT, NO TOUCH PILE "UNLESS" THERE IS A RED 3 IN PILE. THE ONLY TIME YOU MAY P/U PILE IS IF RED 3 IN IT. ANY OTHER TIME YOU BE DQ'D. LET TD KNOW THERE IS A RED 3 IN PILE BEFORE P/U.
TOP CARD
MAKE TABLE 2/2/1 AT THE BEGINNING OF EACH HAND, THE CARD UP ON THE DISCARD PILE WILL DETERMINE HOW MANY CANASTA'S BOTH PLAYERS NEED TO GO OUT. "REGULAR RULES APPLY. " IN SHORT RED CARD UP U NEED 1 NASTA'S TO GO OUT. BLACK CARD UP U NEED 3 NASTA'S TO GO OUT. " WAIT FOR TD BEFORE PLAYING FIRST CARD " OR "SO U DONT HAVE TO WAIT FOR TD, BOTH PEOPLE TYPE: B=3, OR R=1 SO I SEE U BOTH AGREED ON THE CARD. JUST TO BE FAIR.....TY.
BLOODY NTC
TABLES SET 2/2/1, YOU MUST MAKE ONE RED CANASTA AND IT MUST BE YOUR FIRST CANASTA. AFTER YOU HAVE MADE ON RED CANASTA YOU CAN GO OUT OR MAKE BLACK CANASTAS. YOU MAY NOT PICK UP THE PILE.
REVERSE
TABLES ARE 2/2/2/ UNRATED DO NOT PICK UP THE PILE, DO NOT MELD, DO NOT MAKE CANASTAS OR YOU WILL BE DQ'D. DRAW CARDS AND THROW THE LOWEST ONES OUT. VERY FAST AND VERY EASY. THE FIRST ONE TO REACH NEGATIVE 3000 WINS